But there is a problem that will not let me go. Which brings us to the v2.
The problem is obvious as soon as you are in front of the model to try to use it. There is a wall of bewilderness you hit immediately. There is feedback that should make sense once you get familiarized with the rules, but otherwise it must feel unfamiliar at first. The most witty of us will take a second before connecting the dots: Those blue and green lines mean something, But those seconds are what I want to turn into something more relatable and more comprehensive moments. I do not want a user to have their first impression ruined by lack of feedback.
V2
I have made a few changes and additions to the second version. The main change is something that the first version could easily incorporate as an update too. That is the key panel layout. It is much more conrehensive now. The new layout is easier to grasp. The OLED display and the rotary control are something a bit more complex solutions to tackle the issue of the lack of feedback. I now have a room for virtually limitless feedback options and room for improvements. With that said, I must admit that feasability and execution timing are going to be the major variables in the new game of improvement.
Conclusion
I have now decided to make a v2 with a major change in user interface and control that intruduces new possibilities. The new version should take about a few month to complete. Within that time I must also be able to have a few sales with the first version to support the development. Should I go and plead a public funding? GoFundme? I have no idea. I may need support foy my next level to succeed.